Open BakaOsaka opened 4 years ago
Monogame DX11 (with DX9 back compat) does not allow render targets with larger size than 4096. 2D mode creates a target 512 larger than your screen surface, so it trips the limit. This probably doesn't happen in OpenGL.
Simitone will crash at greater resolutions than 1920x1080, particularly (in my case) 3840x2160. The crash is not immediate, instead occurring when CaS or a lot is loaded. The following error appears: