Open Gizmotronn opened 4 years ago
*Abstract**
Reinforcement Learning
These resources may be useful
SemanticScholar - RL-agent Obstacle Avoidance
Abstract*
Reinforcement Learning
- Reinforcement Learning is learning how to map environment situations to actions, with the goal of maximising a reward signal/value
- It is a computational approach to learn from interaction. Learning from interaction is a foundational idea in almost all learning methods
- The agent must learn from its own experience(s)
Exploration vs exploitation:
- The agent must take actions that give a higher reward score (on the reward function) to get the best accumulative rewards
- However, to find the best actions/choices in certain situations, the agent needs to try actions that it has not selected before
- The agent has no idea what the reward will be unless it takes the action (otherwise the agent would be able to finish the program on the first try, every time)
- The agent therefore has to exploit the best known actions to obtain rewards, while also exploring unknown options (to either increase its reward or to get further)
Experiments
Might also want to have a look at these links:
https://arxiv.org/pdf/1811.03307.pdf (or above comment)
Introduction
Abstract
More resources:
This issue is for us to document how we will use reinforcement learning to train our rl-agent to avoid obstacles. The goal of this issue is:
A useful link to get started: https://pdfs.semanticscholar.org/0fcd/a4e464c9d55ccd9f8e8e3521c286e4b47933.pdf