Fixes the issue where multiple corruption targets for an item are present,provides the following methods via config to determine how to decide who gets the new stack:
Random -> (Default Option) picks randomly
First -> Oldest Target Picked Up
Last -> Newest Target Picked Up
Rarest -> Rarest Target Picked Up ( falls back to Newest on ambiguity)
Alternate -> All targets get a turn in acquisition order
Put under ModCompatibility because discussion pointed out that it wasn't actually 'fixing' any vanilla issues(due to vanilla not containing any multiple target corruptions). Pluripotent Larva prefers results you already have and applies the same selection method over the full list of possible corruptions instead if you don't have any.
Fixes the issue where multiple corruption targets for an item are present,provides the following methods via config to determine how to decide who gets the new stack: Random -> (Default Option) picks randomly First -> Oldest Target Picked Up Last -> Newest Target Picked Up Rarest -> Rarest Target Picked Up ( falls back to Newest on ambiguity) Alternate -> All targets get a turn in acquisition order
Put under ModCompatibility because discussion pointed out that it wasn't actually 'fixing' any vanilla issues(due to vanilla not containing any multiple target corruptions). Pluripotent Larva prefers results you already have and applies the same selection method over the full list of possible corruptions instead if you don't have any.