Closed bloodyrists closed 1 year ago
Tried Clash Royale and got the same result, here's the error log:
{"app_name":"Clash Royale","timestamp":"2023-10-08 23:47:29.97 +0200","app_version":"3.3314.5","slice_uuid":"fcb59037-e4dc-3149-b404-43c2d580fe4e","adam_id":0,"build_version":"3.3314.5","bundleID":"com.supercell.scroll","share_with_app_devs":false,"is_first_party":false,"bug_type":"109","os_version":"iPhone OS 12.0 (16A366)","incident_id":"05DE0975-50AC-4982-B608-417451485893","name":"Clash Royale"} Incident Identifier: 05DE0975-50AC-4982-B608-417451485893 CrashReporter Key: 753fe673594c2dbf02284107e386407991001507 Hardware Model: iPhone11,2 Process: Clash Royale [1066] Path: /private/var/containers/Bundle/Application/2646CF38-AE74-410C-93D0-F27DBA438DC1/Clash Royale.app/Clash Royale Identifier: com.supercell.scroll Version: 3.3314.5 (3.3314.5) AppStoreTools: 14E221 Code Type: ARM-64 (Native) Role: Foreground Parent Process: launchd [1] Coalition: com.supercell.scroll [882]
Date/Time: 2023-10-08 23:47:29.9251 +0200 Launch Time: 2023-10-08 23:47:29.8831 +0200 OS Version: iPhone OS 12.0 (16A366) Baseband Version: 1.00.07 Report Version: 104
Exception Type: EXC_CRASH (SIGABRT) Exception Codes: 0x0000000000000000, 0x0000000000000000 Exception Note: EXC_CORPSE_NOTIFY Termination Description: DYLD, Library not loaded: @rpath/libswiftCore.dylib | Referenced from: /var/containers/Bundle/Application/2646CF38-AE74-410C-93D0-F27DBA438DC1/Clash Royale.app/Clash Royale | Reason: image not found Triggered by Thread: 0
Thread 0 Crashed: 0 dyld 0x0000000105910748 0x1058c8000 + 296776 1 dyld 0x000000010590fcf8 0x1058c8000 + 294136 2 dyld 0x000000010590fd2c 0x1058c8000 + 294188 3 dyld 0x00000001058ccb40 0x1058c8000 + 19264 4 dyld 0x00000001058cfc0c 0x1058c8000 + 31756 5 dyld 0x00000001058c9044 0x1058c8000 + 4164
Thread 0 crashed with ARM Thread State (64-bit): x0: 0x0000000000000006 x1: 0x0000000000000001 x2: 0x000000016b89a950 x3: 0x0000000000000094 x4: 0x000000016b89a550 x5: 0x0000000000000000 x6: 0x0000000000000000 x7: 0x0000000000000000 x8: 0x0000000000000020 x9: 0x0000000000000009 x10: 0x200a656c61796f52 x11: 0x3a6e6f7361655220 x12: 0x20200a656c61796f x13: 0x203a6e6f73616552 x14: 0x6f6e206567616d69 x15: 0x00646e756f662074 x16: 0x0000000000000209 x17: 0x0000000000000001 x18: 0x0000000000000000 x19: 0x0000000000000000 x20: 0x000000016b89a550 x21: 0x0000000000000094 x22: 0x000000016b89a950 x23: 0x0000000000000001 x24: 0x0000000000000006 x25: 0x00000001059345d0 x26: 0x0000000105933000 x27: 0x0000000105933e30 x28: 0x0000000105933d70 fp: 0x000000016b89a520 lr: 0x000000010590fcf8 sp: 0x000000016b89a4e0 pc: 0x0000000105910748 cpsr: 0x00000000
Binary Images:
0x104564000 - 0x1053affff Clash Royale arm64
EOF
Interesting, that's an easy fix that I will do next update of the IPAs, basically older devices have some library in /Frameworks.
What you can do to fix it is to download the real IPAs from App Store, take all the .dylib files you see there and place them in the same directory in the patched IPA. this should fix the crashing problem.
Thank you for reporting me this issue
Hello, I installed it trough sideloadly, yet whenever I want to open the app it crashes immediately. Am I missing something?