For the sake of getting something working, I'm having the world importer only import furniture, for now. I can't see any easy way around this except to have multiple image layers (i.e., a furniture image, a tiletype image, enemies image). For now, I'm just importing the furniture and tiletypes and other things are completely ignored. We may want to scrap this method of storing levels altogether, as players will be able to easily modify them (unless we replace StreamingAssets with resources, which has other problems).
For the sake of getting something working, I'm having the world importer only import furniture, for now. I can't see any easy way around this except to have multiple image layers (i.e., a furniture image, a tiletype image, enemies image). For now, I'm just importing the furniture and tiletypes and other things are completely ignored. We may want to scrap this method of storing levels altogether, as players will be able to easily modify them (unless we replace StreamingAssets with resources, which has other problems).