Closed riuson closed 10 years ago
From freddie....@gmail.com on August 03, 2012 23:55:57
This one can be closed too, now I see the right logic. Probably a small space between "blocks" in this slider would be beneficial - now you can get the boundary only from the long bars, and there's a lot of them on the screen (;
Please close and delete this one [;
From riu...@gmail.com on August 04, 2012 06:39:22
Status: Invalid
From freddie....@gmail.com on August 04, 2012 03:58:15
In Options > Conversion... the order and naming of bits in the "slider" below options is somewhat opposite to what people usually expect - LSB to be on the left and 0 used to denote LSB.
I suggest you change the "slider" to be completely opposite:
When above suggestions would be implemented current naming of bits would be OK.
Generally the slider should look like this (for 24-bit color and RGB order [when fixed - see issue 4 ]):
... - R1 .7 - R1 .6 - ... - R1 .1 - R1 .0 - G1.7 - G1.6 - ... - G1.1 - G1.0 - B1.7 - B1.6 - ... - B1.1 - B1.0 - R0 .7 - R0 .6 - ... - R0 .1 - R0 .0 - G0.7 - G0.6 - ... - G0.1 - G0.0 - B0.7 - B0.6 - ... - B0.1 - B0.0 [right end]
If you think this is a bad idea I suggest to at least change the naming of bits to be opposite, as currently 0 is for MSB (max to the right) which is confusing.
Original issue: http://code.google.com/p/lcd-image-converter/issues/detail?id=5