Basically, we were resetting the hit tester whenever we were building a path, this would effectively make it so only the last path submitted would be used for hit-testing in cases where a shape was built by multiple paths, as is the case with the sneaker which has a "hole" cut out for the badge.
Fixes fidelity between edit-time click interactions and runtime ones. Initially reported here: https://2dimensions.slack.com/archives/CHMAP278R/p1652832973552619
Basically, we were resetting the hit tester whenever we were building a path, this would effectively make it so only the last path submitted would be used for hit-testing in cases where a shape was built by multiple paths, as is the case with the sneaker which has a "hole" cut out for the badge.