rive-app / rive-unity

MIT License
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90% GPU usage on Android with static scene. #30

Open BitBarrel opened 7 months ago

BitBarrel commented 7 months ago

I get 90% GPU usage on Android with no active blend states and all animations finished. My scene is very big, with thousands of objects. Nothing is moving on screen, yet the battery drains and my phone gets hot. Repo available (not public).

Even if all state machines and animations are removed, GPU usage remains extremely high. It seems like all vector objects are re-drawn every frame, wasting resources.