Closed BitBarrel closed 4 months ago
I'm also having this issue, and found a discussion on Discord with others having this issue: https://discord.com/channels/532365473602600965/1215855416043503627
I also linked the Discord thread back to this issue. Fixing this issue would help at least four Unity developers using the Rive Unity runtime!
This looks related: https://rive.app/community/forums/bugs/fsLjspgTHYcR/transparency-issues-in-ue5/ftjRTvjFapi8
It looks like this was fixed in UE5/DX11! Given both runtimes use DX11, it feels plausible that the fix for UE5/DX11 runtime can probably fix Unity/DX11 runtime. :)
Also refer to: https://github.com/rive-app/rive-unreal/issues/55
Hi Jaden, thanks for detailing the issue. We're looking into a fix for this in Unity.
This should be fixed from v0.1.188. Please upgrade and let us know if you're still running into issues with banding.
Gradients in a riv file cause banding when using SRP and Direct3D11.
Use this riv file with the repo below: banding.zip
https://github.com/rive-app/rive-unity/files/14911845/URPOffsetIssue.zip