Open BitBarrel opened 2 months ago
For the file loading issue, can you confirm that you're using the OpenGL Graphics APIs and not Vulkan? I'm not able to reproduce this on my end on Android.
The OPENGL NATIVE PLUG-IN ERROR: GL_INVALID_ENUM
error is a known issue, and we're looking into it.
Indeed it was caused by Vulkan being set by the automatic graphics API setting.
I have two recommendations to make related to this:
This line works well in the Editor on windows: m_file = File.Load(asset);
But with an Android deployment, it returns zero.
I am also getting this error in the console: [Worker0] OPENGL NATIVE PLUG-IN ERROR: GL_INVALID_ENUM: enum argument out of range UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
Any ideas?