rive-app / rive-unreal

MIT License
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Features/instancing #16

Closed schetle closed 6 months ago

schetle commented 6 months ago
  1. URArtboard is now URiveArtboard UObject; we will likely want to access Artboard in blueprint, and store artboard in TArray in RiveFile.
  2. "Create Rive Instance" on RiveFile asset context menu to create a rive instance. This will create a child rive instance, using parent child rive data.