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rive-unreal
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Features/instancing
#16
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schetle
closed
6 months ago
schetle
commented
6 months ago
URArtboard is now URiveArtboard UObject; we will likely want to access Artboard in blueprint, and store artboard in TArray in RiveFile.
"Create Rive Instance" on RiveFile asset context menu to create a rive instance. This will create a child rive instance, using parent child rive data.