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UR-114 - Handling of Rive Events in Blueprint
#24
Closed
Voulz
closed
6 months ago
Voulz
commented
6 months ago
Initial handling of Rive Events in Blueprints, via the Artboard. Currently exposed the current Artboard in BP for ease of use
Moving of the rive file loading on GameThread to create all UObjects in GT
Moving of the StateMachine Update on GameThread to ensure events are called directly and on the right thread
Addition of Event/Input/Artboard/StateMachine names in the UI for ease of working. Should be improved over time
Other minor fixes