Recently added Rive UI plugin to our project for evaluation and encounterd a checkf that is being triggered on Editor launch.
No changes to the plugin and using the latest on main with CL#6f867ee with Unreal Engine 5.4.1 (from github).
Callstack
> [Inline Frame] TArray<wchar_t,TSizedDefaultAllocator<32>>::RangeCheck(int) Line 775 C++
[Inline Frame] TArray<wchar_t,TSizedDefaultAllocator<32>>::RemoveAt(int Count, int) Line 1781 C++
FString::RemoveAt(int Index, int Count, EAllowShrinking AllowShrinking) Line 650 C++
[Inline Frame] FDebugLogger::UnIndent() Line 33 C++
[Inline Frame] FScopeLogIndent::{dtor}() Line 73 C++
UE::Rive::Renderer::Private::FRiveRendererModule::StartupModule() Line 83 C++
FModuleManager::LoadModuleWithFailureReason(const FName InModuleName, EModuleLoadResult & OutFailureReason, ELoadModuleFlags InLoadModuleFlags) Line 674 C++
FModuleDescriptor::LoadModulesForPhase(ELoadingPhase::Type LoadingPhase, const TArray<FModuleDescriptor,TSizedDefaultAllocator<32>> & Modules, TMap<FName,enum EModuleLoadResult,FDefaultSetAllocator,TDefaultMapHashableKeyFuncs<FName,enum EModuleLoadResult,0>> & ModuleLoadErrors) Line 696 C++
FPluginManager::TryLoadModulesForPlugin(const FPlugin & Plugin, const ELoadingPhase::Type LoadingPhase) Line 2766 C++
FPluginManager::LoadModulesForEnabledPlugins(const ELoadingPhase::Type LoadingPhase) Line 2903 C++
FEngineLoop::LoadStartupModules() Line 4737 C++
FEngineLoop::PreInitPostStartupScreen(const wchar_t * CmdLine) Line 3999 C++
[Inline Frame] FEngineLoop::PreInit(const wchar_t *) Line 4482 C++
[Inline Frame] EnginePreInit(const wchar_t *) Line 41 C++
GuardedMain(const wchar_t * CmdLine) Line 136 C++
LaunchWindowsStartup(HINSTANCE__ * hInInstance, HINSTANCE__ * hPrevInstance, char * __formal, int nCmdShow, const wchar_t * CmdLine) Line 247 C++
WinMain(HINSTANCE__ * hInInstance, HINSTANCE__ * hPrevInstance, char * pCmdLine, int nCmdShow) Line 298 C++
[Inline Frame] invoke_main() Line 102 C++
__scrt_common_main_seh() Line 288 C++
Hi!
Recently added Rive UI plugin to our project for evaluation and encounterd a
checkf
that is being triggered on Editor launch.No changes to the plugin and using the latest on
main
with CL#6f867ee with Unreal Engine 5.4.1 (from github).Callstack