Hello, I was trying to create a dynamic rive where I can get State Machine Name without looking at it in Rive Editor but I can't find a way to use it with stateMachines. I searched documents, I looked examples but I couldn't see any example doing it so I fonder if there is a way or not. If there isn't a way to use it with stateMachines with stateMachineNames, it would be great to create one! This is what I tried to do so far (I'm using Vue2):
mounted() {
let rive = new Rive({
src: 'https://public.rive.app/community/runtime-files/4075-8441-blobby-button.riv',
canvas: this.$el.children[0],
autoplay: true,
layout: new Layout({
fit: Fit.Contain,
alignment: Alignment.Center,
}),
onLoad: () => {
rive.resizeDrawingSurfaceToCanvas();
let stateMachine = {
artboard: rive.artboard,
inputs: rive.stateMachineInputs(`${rive.stateMachineNames[0]}`), //This do not work
playing: true,
name: rive.stateMachineNames[0],
};
rive.animator.stateMachines.push(stateMachine); //This wont work
},
});
},
I also tried this :
mounted() {
let rive = new Rive({
src: 'https://public.rive.app/community/runtime-files/4075-8441-blobby-button.riv',
canvas: this.$el.children[0],
autoplay: true,
layout: new Layout({
fit: Fit.Contain,
alignment: Alignment.Center,
}),
stateMachines: rive.stateMachineNames,
onLoad: () => {
rive.resizeDrawingSurfaceToCanvas();
},
});
},
Am I doing something wrong or is there currently no way to do that. Thanks in advance
Hello, I was trying to create a dynamic rive where I can get State Machine Name without looking at it in Rive Editor but I can't find a way to use it with stateMachines. I searched documents, I looked examples but I couldn't see any example doing it so I fonder if there is a way or not. If there isn't a way to use it with stateMachines with stateMachineNames, it would be great to create one! This is what I tried to do so far (I'm using Vue2):
I also tried this :
Am I doing something wrong or is there currently no way to do that. Thanks in advance