Open Fodjet opened 3 weeks ago
Hey hey! Unfortunately, the plugin is limited in that it can only currently import a set list of meshes, and I don't believe deermask_base is one of them. I mostly added support for named humans, and weapons. However, an update in the future should be coming soon to cover all meshes without needing to add manual support for them.
Hey hey! Unfortunately, the plugin is limited in that it can only currently import a set list of meshes, and I don't believe deermask_base is one of them. I mostly added support for named humans, and weapons. However, an update in the future should be coming soon to cover all meshes without needing to add manual support for them.
But I also can't import angel lamp with this version. I found a previous version of your addon on a forum and it worked with this item, so the problem isn't only about not added or added items Here is the error for the lamp without "Import Rig" (same for both checkboxes off):
File "C:\Users\fodjet\AppData\Roaming\Blender Foundation\Blender\4.1\scripts\addons\io_scene_binfbx\__init__.py", line 1024, in main
with open(skel_path, "rb") as skel:
^^^^^^^^^
NameError: cannot access free variable 'skel_path' where it is not associated with a value in enclosing scope
Here is with both checkboxes (same for without Original Directory Structure):
File "C:\Users\fodjet\AppData\Roaming\Blender Foundation\Blender\4.1\scripts\addons\io_scene_binfbx\__init__.py", line 1024, in main
with open(skel_path, "rb") as skel:
^^^^^^^^^^^^^^^^^^^^^
FileNotFoundError: [Errno 2] No such file or directory: 'C:\\Users\\fodjet\\Desktop\\3dRip\\AW2 Models\\objects\\weapons\\lamp_default_publish.binskeleton'
(Edit) Just checked norman_deerfest_publish.binfbx which is in the list, but still the same problem
Terve!
I have this problem;
It happening: With any version of game files With every file I tried (I tested every deer mask, the lamp, Alan model) In any place where this folder is, even if I rename the folder or it place in different disc
Blender ver 4.1 This happening only with this addon
I don't understand why it want to open everything as a skeleton, not as an object