Open AngelOnFira opened 2 months ago
The only issues should be in the areas where you're calling some GDScript code from C#. Would be worth checking how other plugins manage this.
Also I think there might be a version of dodge the creeps that is C#, so that could be good to test with?
GDT-118 Verify plugin support when using C# with Godot
The only issues should be in the areas where you're calling some GDScript code from C#. Would be worth checking how other plugins manage this.
Also I think there might be a version of dodge the creeps that is C#, so that could be good to test with?