Designed for speed, this shader for ReShade is for people who can't just run everything at max settings but want good enough post-processing without costing much framerate. It combines 4 effects in one - Fast FXAA, sharpening, depth of field and fast ambient occlusion
Hello!
For some reason ssao doesn't work for me (only ao shine is visible) if the game resolution is set to native monitor res 1920x1080 , but if I lower the resolution to 1600x 900 for example, ssao works as usual. This only happens with dx9 games and started with release 4.1.
4.0 works fine.
win10 x64
GPU: gtx1060. Lastest drivers with clean install.
I also noticed that if I set the ao shine strength to 4 or more, the result looks a bit like rim lighting . Maybe it's possible to combine this with the Fake_GI color data or sky color and get some sort of fake rim light effect? Sorry if i'm talking nonsense)
Sorry for the false alarm. Apparently the problem was somewhere in my system. Maybe some shader cache issue .I don't know what exactly helped, but now ssao works as it should.
Hello! For some reason ssao doesn't work for me (only ao shine is visible) if the game resolution is set to native monitor res 1920x1080 , but if I lower the resolution to 1600x 900 for example, ssao works as usual. This only happens with dx9 games and started with release 4.1. 4.0 works fine. win10 x64 GPU: gtx1060. Lastest drivers with clean install. I also noticed that if I set the ao shine strength to 4 or more, the result looks a bit like rim lighting . Maybe it's possible to combine this with the Fake_GI color data or sky color and get some sort of fake rim light effect? Sorry if i'm talking nonsense)