There is a bug somewhere in the timer management that is causing a leak. Essentially I'm getting tons and tons of looping timers or alert timers building up.
The solution may be to add some logic to LoopingTimer to handle calls to loop differently if the timer is already running.
There is a bug somewhere in the timer management that is causing a leak. Essentially I'm getting tons and tons of looping timers or alert timers building up.
The solution may be to add some logic to LoopingTimer to handle calls to
loop
differently if the timer is already running.