rkpatrick / bizhawk

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Movie Start Function for Lua #384

Open GoogleCodeExporter opened 9 years ago

GoogleCodeExporter commented 9 years ago
At present, Lua can stop a movie but there is no way to start one other than 
manually through the menu. Can a movie.start(...) or similar control be added 
for future releases?

Alternatively, a means to dump the currently recorded movie inputs from memory 
to a temporary file would also help to serve some of the same purpose. This is 
probably far more situational, though.

Original issue reported on code.google.com by omni.koz...@gmail.com on 1 Feb 2015 at 5:00

GoogleCodeExporter commented 9 years ago
The reason it doesn't already exist is because start a movie is a lot of 
actions, such as closing a game, and clearing out tools, loading the rom again, 
setting tools back up, creating a new core instance, stopping any existing 
movie, starting a new movie instance, and a lot of complicated things have to 
be considered.

The movie library isn't capable of doing most of this work either since there's 
a lot of client specific work to do there.  I could do a client.start(...) but 
that seems weird and unclean, so I don't know.

Original comment by adeli...@tasvideos.org on 6 Mar 2015 at 12:33

GoogleCodeExporter commented 9 years ago
I see, that makes sense. In that case, is a movie.save(...) or some other 
function that forces a write of the current movie possible? As best as I can 
tell, the active movie is only present in memory and doesn't get written to 
file until the movie is stopped. 

Original comment by omni.koz...@gmail.com on 6 Mar 2015 at 12:47