rl-starbound / rl_fieldcontrol

Starbound mod: Field Control Technology
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Unable to place / Remove objects #4

Open Keirons13 opened 14 hours ago

Keirons13 commented 14 hours ago

Hi, have run into an issue lately due to no clear option to re-tune / remove marked shield area's, i placed two different controllers on a planet only to realize after marking the second zone that the controller doesn't register the zone i.e first controller overrides the first and im forced to manually reset the world (i.e removing .world file) Is there a way to remove the shield? i have seen it says to use /admin but what command do i need to run and will it brake my game? I moved to this mod from Dr Knifegun MD's Field Generator mod, did the proper steps to remove and install this one only for there to be no way to un mark area's, is there something im missing or is there nothing i can do to fix this?

rl-starbound commented 6 hours ago

Hi, can you be more specific about what is going wrong? Is your world crashing? Or is it just stuck in a shielded state?

If the world is crashing, please provide a full starbound log so I can look at it.

If the world is only stuck in a shielded state, can you interact with both field control consoles that you placed and make sure that both have the shielding turned off? Assuming the issue is with my mod, and not some other mod, then this should fix your world.

If you're unable to interact with either of the consoles and/or the world is still stuck in a shielded state, enable admin commands (/admin), then enable debugging mode (/debug), and point at any of the tiles that are shielded using your mouse cursor. You should see a line in the debugging window that says dungeonid and shows a number. This number is the dungeonid that is shielded. You should then be able to run this command to unshield the dungeonid:

/settileprotection THENUMBER false

where you substitute THENUMBER with the number shown for dungeonid in the debugging window. This command will unshield all blocks that are marked with that dungeonid, and you should be able to place and remove objects there again.

Note that if you set up and shielded multiple different field control consoles, there will be multiple dungeonids that are shielded in the world. Any time you encounter another shielded region in the world, you'd need to repeat the above procedure to determine its dungeonid and unshield it.