Open JashanChittesh opened 6 years ago
Not that I know of yet, that would be awesome though!
Hi.
I’ve implemented some parts of the Social API using Steamworks.NET and also a Unity IAP support for Steam in our last game. The code is not really something I would be proud of, but it works (the hame is already published). Specifically about the Social API, I have some kind of implementation of: authorization, achievements and friends support (no leaderboards etc.).
If that could be interesting to anybody, I would think about making it public.
Best regards, Alex Dovgodko
чт, 19 июля 2018 г. в 19:09, Riley Labrecque notifications@github.com:
Not that I know of yet, that would be awesome though!
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@creatio-ua sounds awesome if you could share it. I'd love to see the Unity IAP for Steam.
@iamsed ok, I heard you sir! By the way, my IAP implementation uses a server side script (written on ASP.NET/C#) to verify payments and to call the game server to specify the game account which will receive the payment.
So it won't work for off-line games out of the box.
@creatio-ua I'm interested in seeing your implementation as well. Thanks for sharing!
@creatio-ua - I'm interested in seeing your implementation!
@creatio-ua, are you still considering making your implementation public? I’m very interested in seeing how you handled it.
Yes, just too short on time till the end of the month, to do anything about it.
ср, 17 окт. 2018 г. в 21:32, somethingSTRANGE notifications@github.com:
@creatio-ua https://github.com/creatio-ua, are you still considering making your implementation public? I’m very interested in seeing how you handled it.
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Any work done on this? I am building the store now. I am hoping to wire it into Unity's IAP API.
I've already started the work on preparing a version for publication on git. Hope to finish it during the NY holidays.
вс, 23 дек. 2018 г. в 03:36, John C. Ardussi notifications@github.com:
Any work done on this? I am building the store now. I am hoping to wire it into Unity's IAP API.
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That would be awesome! I will test it as soon as it is ready.
Hi :) I've finally did it. The documentation is not great yet, but the demo scene should give some important info for the beginning. https://github.com/mPowerGames/Steamworks-Platform
Would be great to have some feedback. I'll make a topic on the Unity forum soon, to simplify the feedbacking.
P.S. I'm also going to deploy my Facebook and VKontakte implementation of the ISocialPlatform if people will like the Steam version.
Best regards, Alex.
ср, 26 дек. 2018 г. в 22:17, John C. Ardussi notifications@github.com:
That would be awesome! I will test it as soon as it is ready.
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Thanks, @creatio-ua! I'll take a look at your project.
Welcome sir! :) Will be waiting for your feedback.
вс, 13 янв. 2019 г. в 02:48, somethingSTRANGE notifications@github.com:
Thanks, @creatio-ua https://github.com/creatio-ua! I'll take a look at your project.
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Apologies for using the issue tracker for something that's not a bug report and not even strictly a feature request - but this is the first place I looked for it and I also wasn't able to find anything about it in the Steam forum (I ran through 51 pages searching for "ISocial" on each page):
Has anyone tried using Steamworks.NET to build a wrapper that implements Unity's ISocialPlatform?
I believe this would be really nice to be able to use the same API for Steamworks, GameCenter, Google Play Games, and other social game platforms.
Obviously, ISocialPlatform only covers a small part of the Steamworks API but I still think this would already be quite useful with just that. For IAP, Unity also has an API, so that may be another thing that could be done.