rlane / Oort-legacy

Space fleet programming game
http://oort.lefora.com
GNU General Public License v2.0
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thrust_angular() uses mass instead of moment of inertia #1

Open rlane opened 13 years ago

austinjames314 commented 13 years ago

Any thoughts on how moment of inertia is to be determined? My first thought is to keep it nice and simple. If its possible to change angular thrust and moment of inertia at the same time, getting the balance will get harder. How about assuming a solid disk for each vessel? (The calculations aren't radically different for other shapes, and I think consistency would be the key more than anything). This would mean that moment of inertia (I), would be a derived value: I = (m*r^2)/4

rlane commented 13 years ago

Yeah, a solid disk would be fine.