It could be interesting to limit the range of sensors. Perhaps the player could adjust the size of the sensor cone. They could have full coverage limited to a short range or a long-range narrow beam.
If this is implemented then we should use a spatial index to speed up sensor queries.
It could be interesting to limit the range of sensors. Perhaps the player could adjust the size of the sensor cone. They could have full coverage limited to a short range or a long-range narrow beam.
If this is implemented then we should use a spatial index to speed up sensor queries.