Open rlane opened 13 years ago
The obvious idea is a time limit. Each team could just get 1 point for a draw (and say 3 for a win), but then if you almost destroy your opponent, and cant chase down the last ship in time, then that would suck for the almost-winner. Hence your idea of awarding points based on tonnage difference sounds good. Especially if it turns out that total victories are hard to acheive. Would it be a case of splitting points by tonnage ratio, or awarding points for x number of tons surviving?
We don't want the simulation to go on forever if for some reason the AIs can't kill each other. Perhaps for tournament purposes we could give each side a fraction of the victory based on their remaining fleet. We need to make sure a dishonest player can't misuse this.