rlane / Oort-legacy

Space fleet programming game
http://oort.lefora.com
GNU General Public License v2.0
12 stars 5 forks source link

limit angular velocity #6

Open rlane opened 13 years ago

rlane commented 13 years ago

Ships can currently apply angular thrust until they're spinning at an absurd rate. This should be limited somehow.

austinjames314 commented 13 years ago

What are your reasons for wanting to limit angular velocity? It seems to me that there is nothing useful about spinning crazily, what's more it makes normal operations difficult to say the least. My thoughts are that if the AI screws up and sets the ship spinning like crazy then it's the AI's problem, let the author deal with it. Mind you that probably sums up my attitude about a number of things.