Updated the CrashLanding project file which had steamapps\common\blah instead of ..\oni-libs\ for the Reference locations
MeteorDefenceLaser:
Updated Extra Heat Energy calculation to do more to larger masses, based on mass (first number I tried was divide by 10, seems good- was having problems with large meteors managing to get through and destroy defences regularly)
Added Resource dropping from comet element, mass (and heat for the moment, 1000+ degrees after being heated- might want to add some config options)
Added Comet Impact FX to the beam FX when it connects with a meteor based on meteor type
Added Reference to FMODUnity as it was complaining about a missing reference and couldn't compile
Completely your call if you want to integrate any of this, it's what I'd already done at the point we updated it to not crash :)
Not sure the code is as efficient as it should be since I've never coded for this game before, but it all works.
MeteorDefenceLaser:
Completely your call if you want to integrate any of this, it's what I'd already done at the point we updated it to not crash :) Not sure the code is as efficient as it should be since I've never coded for this game before, but it all works.