Closed saravanan290702 closed 8 months ago
Hey, yes this should run just fine on 5.1 if you can compile it yourself!
6.10.2023 o 14:51 od @.***:
if so, do i just compile the plugin in ue 5.1.1?
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is the plugin replicated?
It doesn’t at the moment. Making it work in a listen server and dedicated server scenarios is on the roadmap for the plugin.
6.10.2023 o 15:20 od @.***:
is the plugin replicated?
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ic ty for the reply, i will try to recompile back to 5.1.1, sigh prolly get 100's of errors
If you get errors please do share them here and I’ll try to prepare a new release that supports the UE 5.1
6.10.2023 o 17:40 od @.***:
ic ty for the reply, i will try to recompile back to 5.1.1, sigh prolly get 100's of errors
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it said its build on ue5.3 do you want to load it anyways i have loaded it but not sure if it works... i am able to add the meleetrace component... is there any demo i can test if it is working..
If you want to compile your own binaries you might need to move the plugin from the engine directory to your game directory. Also, delete the engine version from the .uplugin
file.
I will try to prepare a package on marketplace for 5.1 version tomorrow as well if you would rather wait than doing all those shenanigans.
oh cool iil close this issue and wait for a 5.1 release ty for the help.
@saravanan290702 hey just wanted to let you know that I have submitted plugin for version 5.1 to the marketplace. It will be available as soon as the marketplace submission team from Epic verifies everything is fine.
I also created new release available here on GitHub that compiles for UE 5.1 without any issues so if you prefer you can grab it here immediately without waiting.
if so, how do i just compile the plugin in ue 5.1.1? ty in advance