rlewicki / MeleeTrace

Unreal Engine plugin that enables user to accurately trace melee hits in the game using interpolation between sockets defined directly on the character or weapon mesh.
https://www.unrealengine.com/marketplace/en-US/product/melee-trace
MIT License
40 stars 8 forks source link

Allow start and end trace to be called from blueprints #10

Closed rlewicki closed 4 months ago

rlewicki commented 4 months ago

In it's current form plugin doesn't allow to call StartTrace and EndTrace from blueprints. This is partially due to the parameters of these functions not being blueprintable. I'm sure there is a way to work around this constraint and expose these functions in one way or the other.