Closed E3245 closed 3 months ago
@E3245 thanks for reaching out! That's is interesting, I think I've used live coding without any issues on version 5.3 which based on the crash log you also use. I will have a closer look to see if I can find something soon!
Hey, just wanted to let you know that I've been able to reproduce it and am trying to see what is causing it and to patch it. Will update you once I get a resolution on this!
@E3245 I'm happy to say that I was able to fix this crash. If you urgently need this in your project then feel free to get latest version from the master branch. I will be preparing few more improvements and will try to make a new release to the marketplace and GitHub releases before the end of the week.
Thanks again for reporting the issue!
Closing the issue as this is fixed in release v1.4.0
Thanks for reporting the issue!
I keep getting this crash when I try to compile via live coding with MeleeTrace as a dependency. I'm not even calling anything in my Weapon constructor class, maybe except for calling
UPROPERTY(EditAnywhere, Category = "Gameplay") FMeleeTraceInfo WeaponTraceInfo;
in the .h file