Open E3245 opened 5 months ago
Hi, yes, absolutely, sending this as a parameter to a delegate make total sense. I have some time right now so will submit the change in a few minutes, this should be pretty fast.
@E3245 I just published new release with a change addressing your issue. Let me know if this works fine for you!
Hello again! I was wondering if the following delegates could also broadcast the
TraceHash
of the Active Trace that triggered it? Would be useful for whenever you have to manually callStartTrace
andEndTrace
without a context.My use case is that I need to figure out the correct
FGameplayTag
to send to a GameplayTask when a trace has a hit result and I need to identify if the hit was from a light attack, heavy attack, etc.