Closed Yukkitio closed 1 month ago
Hey @Yukkitio, if you want the trace to be detected on specific components, the best way to do that would be to create a new trace channel in project settings and then use it in the Melee Trace Settings tab (https://github.com/rlewicki/MeleeTrace/wiki#project-settings). In your case, I'd recommend setting default response to the trace channel to Ignore
and then for every component you want the trace to collide with, change the response to Block
.
Hope this helps, let me know if you need further help!
Sorry i don't understand how i could do it cause in project setting there is no Ignore.
Or In my Dummy BP ? I'm still learning BP ^^'
You need to search for Collision
under Engine
category. There you can create new trace channel. For more information on how collision channels work please refer to the engine docs: https://docs.unrealengine.com/4.26/en-US/InteractiveExperiences/Tracing/Overview/
Piggybacking here ~
So to clarify - I have made a collision channel for all of my abilities (projectiles, etc., that need to overlap with enemies hit boxes - not their skeletal meshes). I should make a separate channel specific to the Melee Trace, and then customize the settings of that channel to only interact with the hitbox's collision channel? 🤔
Will the hit events occur on overlap or only on Block?
Hey @sethseth2. I'd say it's the other way around. So if you want to have a full control over what the trace is detecting I would suggest the following:
Melee
or MeleeTrace
. Set it's default response to Ignore
.Presets
and open the ones you are interested in and modify them to Block
the Melee
trace channel.Block
.Answering second question - only blocking is detected as overlapping only affects physics, it does not affect tracing (unless you specifically trace for overlaps which is possible).
Hope this helps you a bit, in case of further questions please don't hesitate to ask!
I want to make your system dynamic by having a good hitbox system but the system actually trigger a hit when i collide with that but i want to make it collide not on that but on other Capsule Collision (like on the head socket) so he need to not beeing trigger when hitting the Capsule Component.
![image (2)](https://github.com/rlewicki/MeleeTrace/assets/50698691/1545b459-4573-47fa-ae05-3788a1d24866)
Can you help me with that ? ^^' thanks a lot for this plugin !