rlewicki / MeleeTrace

Unreal Engine plugin that enables user to accurately trace melee hits in the game using interpolation between sockets defined directly on the character or weapon mesh.
https://www.unrealengine.com/marketplace/en-US/product/melee-trace
MIT License
40 stars 8 forks source link

Allow to override default trace channel per component bases #8

Closed rlewicki closed 4 months ago

rlewicki commented 4 months ago

Currently trace channel is defined globally in project settings. While this streamlines the setup of the components this takes away flexibility of using different channels for different characters or simply different purposes.

Instead we should keep global setting and keep it a default but we should allow to overwrite the default value directly in the component properties.