Unreal Engine plugin that enables user to accurately trace melee hits in the game using interpolation between sockets defined directly on the character or weapon mesh.
Right now there are bindable delegates for listening for all kind of events however it might come in handy to have an utility in the form of a latent function triggering an event when a hit is detected.
Right now there are bindable delegates for listening for all kind of events however it might come in handy to have an utility in the form of a latent function triggering an event when a hit is detected.