rlf / uSkyBlock

The best skyblock bukkit plugin around...
http://dev.bukkit.org/bukkit-plugins/uskyblock/
GNU General Public License v3.0
76 stars 113 forks source link

Mob-Cap Problem with uSkyBlock Nether and Overworld #1268

Closed OmikronOverload closed 3 years ago

OmikronOverload commented 3 years ago

14:57:51 INFO: Vault 1.7.3-b131 (ENABLED) 14:57:51 INFO: WorldEdit 7.2.0-beta-02+d10d7d6 (ENABLED) 14:57:51 INFO: WorldGuard 7.0.4-beta1;bc551da (ENABLED) 14:57:51 INFO: Multiverse-Core 4.1.0-b775 (ENABLED) 14:57:51 INFO: Multiverse-Portals 4.1.0-b805 (ENABLED) 14:57:51 INFO: Multiverse-NetherPortals 4.1.0-b763 (ENABLED)

  1. Having the Mobcap on 60
  2. Going to the Nether
  3. Coming back and beeing unable to convert zombie villagers, instead they keep dissapearing

No logs for this event

The thing me and my Players want is to having the Nether mobcap apart for each dimension. But there isnt really a way to do this with uSkyBlock. Any Ideas? (Not following the template will result in closing the issue.)

Muspah commented 3 years ago

Did you close it for a reason? It’s a valid point in my opinion, we’re experiencing the same on our server with users complaining about not getting spawns on their island when the nether is full with pigzombies.

Allow me some time to look into it, we’re having the last few days of 35 degrees celcius here so I’m not at the computer that much after work.

OmikronOverload commented 3 years ago

Nono, i basically fixed it by upping the mob cap to 90 ^^ But with Lower Mob-Cap values yeah, so i closed it 👍