Closed carsten-k closed 8 years ago
Sounds likely. If they moved the placement of Squids in the class hierarchy, the spawn-limits need changing.
Will be testable in v2.6.4
squids spawn again in v2.6.4
squids and guardians are spawning again, slimes are still missing regarding to our users.
slimes are depending on a chunk, that is a hit and miss if they spawn natural. There is a way to get them to spawn (regardless the chunk) with the right "moon" and right height to get them spawn without a slime chunk.
Squids are working in v2.6.4 indeed, just tested it. Slimes however are a direct subclass of LivingEntity (not Monster) and therefore have the same problem. No slime spawning here for me in v2.6.4.
Any more mobs we have missed? Might as well put them together :)
Bat (Ambient), Ghast (Flying) and EnderDragon (Complex).
Just tried to test this to make slimes spawn at level 60 and in swampland (and light level lower then 7) but so far no slime spawned.
Slimes are tricky.
Either only on y=39 or below within a slime-chunk (check your world-seed against google).
Or in swampland in low light on a full moon.
I usually go for the Y=39 approach...
Slimes are definetely not spawning anymore since the uskyblock 1.9 update. (Our server is still 1.8) A skyblocker that has more than 1000 hours on his skyblock island told and showed me that.
Hi, I've problem in USB 1.9. If it's spawn-limit true, slimes not spawning, but if it's false, it's spawning normally.
Looks like latest commits fix issue with spawning slimes. Tested with custom build from git.
i' am testing the latest version as we speak as far as I have tested with the git version all looks fine I will try a fresh server to test it again ..
Does this fix not placable armor stands too? Posting this here, as this might be related. ` Name: uSkyBlock 17:11:30 INFO: Version: 2.6.4 17:11:30 INFO: Description: Ultimate SkyBlock v2.6.4-bc02bd-403 17:11:30 INFO: Language: de (de)
17:11:30 INFO: Server: CraftBukkit git-Spigot-db6de12-3f3c65f (MC: 1.8.8)
17:11:30 INFO: Vault 1.5.6-b49 (ENABLED) 17:11:30 INFO: WorldEdit 6.1.1-SNAPSHOT;3399-b19cd9be (ENABLED) 17:11:30 INFO: WorldGuard 6.1.1-SNAPSHOT.1628-e28b236 (ENABLED) 17:11:30 INFO: AsyncWorldEdit 3.3.0 (ENABLED) 17:11:30 INFO: Multiverse-Core 2.5-b711 (ENABLED)
`
for the slimes I used : http://chunkbase.com/apps/slime-finder#3615590874558682193
after disabling is limits I got slimes and iron golems again also tested by disabling usb spawn are then normal when I turn off is limits with usb golem stay low what I don't mind. (but don't know if it supposed too and slimes are normally spawned. tested with 👎 23:53:48 INFO: Name: uSkyBlock 23:53:48 INFO: Version: 2.6.8 23:53:48 INFO: Description: Ultimate SkyBlock v2.6.8-8cdd5b-408 23:53:48 INFO: Language: en (en)
23:53:48 INFO: Server: CraftBukkit git-Spigot-5a40365-b103841 (MC: 1.9.2)
23:53:48 INFO: Vault 1.5.6-b49 (ENABLED) 23:53:48 INFO: WorldEdit 6.1.1-SNAPSHOT;3487-c9f54ec (ENABLED) 23:53:48 INFO: WorldGuard 6.1.2-SNAPSHOT;1653-65e48d1 (ENABLED) 23:53:48 INFO: Multiverse-Core 2.5-b719 (ENABLED) 23:53:48 INFO: Multiverse-NetherPortals 2.5-b710 (ENABLED)
also tested on a copy of my regulars serve with all plugins same results
hope this helps ...
also tested guardian spawning primaries on 60 2 open blocks then a water bin too 41 filled with water biome deep ocean and I have guardians as soon as change the biome there where squids spawning again ... same setup as before ..
Am a bit puzzled, is the conclusion, that slimes DO NOT Spawn when is limits is enabled? Are there any other mobs that seems to be affected?
Squids DO spawn golems and slimes seems to disappear when limits are on
with deep ocean and prismarine on the right spot guardians DO spawn with limits on and off
So, slimes and golems still needs some work. I'll try to figure out why they still cause trouble.
Current snapshot spawns slimes for me as expected (was broken in 2.6.4 release). Thanks!
Name:
uSkyBlock
Version: 2.6.12
Description: Ultimate SkyBlock v2.6.12-9e2d30-413
Language: de (de)
------------------------------
Server: CraftBukkit git-Spigot-8a048fe-042911f (MC: 1.9.4)
------------------------------
Vault 1.5.6-b49 (ENABLED)
WorldEdit 6.1.3;7a097ca (ENABLED)
WorldGuard 6.1.2;e38d98d with custom flags plugin. (ENABLED)
FastAsyncWorldEdit 3.5.1-a521cb9 (ENABLED)
------------------------------
no squirts at y=50 after change from SkyBlock v2.6.4-bd1c2b-404
If you can switch to paper spigot you can set every chunk to be a slimechunk
EDIT: think my mind is playing tricks on me and totally misread this lol
I think he means squids, but then the height of y=50 doesn't make sense.
@donbubu squids or slimes?
Right, i mean squids. @i9hdkill, a squid only spawn within y=44-63 and slimes spawn under y=40. However, some of our admins has disabled mob-spawning in WG. I delete this flag and now squids spawn, sry for this mistake.
I presume this issue can be closed as it has been solved
In the latest releases, squids don't spawn anymore. This is most likely due to to Squid.class not being a subclass of Creature.class. Therefore, LimitLogic makes squids be categorized CreatureType.UNKNOWN and getMax() always returns 0 for that CreatureType.