The FLIP Fluids addon is a tool that helps you set up, run, and render high quality liquid fluid effects all within Blender, the free and open source 3D creation suite.
When exporting to Alembic, the Blender Alembic exporter checks if there are any modifiers on the object to determine if the object is animated.
To export a fluid simulation as an Alembic cache, you will need to use a workaround of adding a modifier to the _fluid_surface, whitewater_foam, whitewater_bubble, and whitewater_spray_ objects so that they are exported as an animated mesh. For example, a smooth modifier with 0 repeats can be used.
This works in Blender 2.79, but it seems that this has stopped working in Blender 2.80. I have filed a bug report on the Blender tracker for this issue here: https://developer.blender.org/T65816
When exporting to Alembic, the Blender Alembic exporter checks if there are any modifiers on the object to determine if the object is animated.
To export a fluid simulation as an Alembic cache, you will need to use a workaround of adding a modifier to the _fluid_surface, whitewater_foam, whitewater_bubble, and whitewater_spray_ objects so that they are exported as an animated mesh. For example, a smooth modifier with 0 repeats can be used.
This works in Blender 2.79, but it seems that this has stopped working in Blender 2.80. I have filed a bug report on the Blender tracker for this issue here: https://developer.blender.org/T65816