Closed rlguy closed 2 years ago
The latest experimental version of the FLIP Fluids addon (v9.0.9.23) no longer functions in the latest Blender 3.0 Alpha build (July 22, 2021, 64bb49fa4e3c) or in the latest Cycles-X build.
These issues will need to be fixed before the Blender 3.0 release in August 2021 (exact date TBA). Update: the Blender 3.0 release has been delayed until late October.
This error halts the domain initialization process, which causes the _fluidsurface Blender mesh object not to be generated.
Traceback (most recent call last):
File "C:\Users\ryanl\AppData\Roaming\Blender Foundation\Blender\3.0\scripts\addons\flip_fluids_addon\materials\material_library.py", line 30, in get_surface_material_enums_ui
enums += __get_non_material_library_enums_by_type()
File "C:\Users\ryanl\AppData\Roaming\Blender Foundation\Blender\3.0\scripts\addons\flip_fluids_addon\materials\material_library.py", line 88, in __get_non_material_library_enums_by_type
e = (m.name, m.name, "", m.preview.icon_id, __get_non_material_library_material_hash(m))
AttributeError: 'NoneType' object has no attribute 'icon_id'
File "C:\Users\ryanl\AppData\Roaming\Blender Foundation\Blender\3.0\scripts\addons\flip_fluids_addon\materials\material_library.py", line 25, in get_surface_material_enums_ui
Traceback (most recent call last):
File "C:\Users\ryanl\AppData\Roaming\Blender Foundation\Blender\3.0\scripts\addons\flip_fluids_addon\materials\material_library.py", line 30, in get_surface_material_enums_ui
enums += __get_non_material_library_enums_by_type()
File "C:\Users\ryanl\AppData\Roaming\Blender Foundation\Blender\3.0\scripts\addons\flip_fluids_addon\materials\material_library.py", line 88, in __get_non_material_library_enums_by_type
e = (m.name, m.name, "", m.preview.icon_id, __get_non_material_library_material_hash(m))
AttributeError: 'NoneType' object has no attribute 'icon_id'
File "C:\Users\ryanl\AppData\Roaming\Blender Foundation\Blender\3.0\scripts\addons\flip_fluids_addon\materials\material_library.py", line 25, in get_surface_material_enums_ui
Traceback (most recent call last):
File "C:\Users\ryanl\AppData\Roaming\Blender Foundation\Blender\3.0\scripts\addons\flip_fluids_addon\properties\object_properties.py", line 102, in <lambda>
set=lambda self, value: self._set_object_type(value),
File "C:\Users\ryanl\AppData\Roaming\Blender Foundation\Blender\3.0\scripts\addons\flip_fluids_addon\properties\object_properties.py", line 245, in _set_object_type
active_object.flip_fluid.domain.initialize()
File "C:\Users\ryanl\AppData\Roaming\Blender Foundation\Blender\3.0\scripts\addons\flip_fluids_addon\properties\domain_properties.py", line 148, in initialize
self.materials.initialize()
File "C:\Users\ryanl\AppData\Roaming\Blender Foundation\Blender\3.0\scripts\addons\flip_fluids_addon\properties\domain_materials_properties.py", line 98, in initialize
self.surface_material = 'MATERIAL_NONE'
TypeError: bpy_struct: item.attr = val: enum "MATERIAL_NONE" not found in ()
Generated upon pressing the Bake operator. This error halts the baking process and prevents the simulator from starting.
Error: Python: Traceback (most recent call last):
File "C:\Users\ryanl\AppData\Roaming\Blender Foundation\Blender\3.0\scripts\addons\flip_fluids_addon\operators\export_operators.py", line 148, in modal
self._export_simulation_data_file()
File "C:\Users\ryanl\AppData\Roaming\Blender Foundation\Blender\3.0\scripts\addons\flip_fluids_addon\operators\export_operators.py", line 101, in _export_simulation_data_file
dprops.bake.export_success = export.export_simulation_data(
File "C:\Users\ryanl\AppData\Roaming\Blender Foundation\Blender\3.0\scripts\addons\flip_fluids_addon\export.py", line 431, in export_simulation_data
__export_simulation_data_to_file(context, simulation_objects, data_filepath)
File "C:\Users\ryanl\AppData\Roaming\Blender Foundation\Blender\3.0\scripts\addons\flip_fluids_addon\export.py", line 38, in __export_simulation_data_to_file
data = __get_simulation_data_dict(context, simobjects)
File "C:\Users\ryanl\AppData\Roaming\Blender Foundation\Blender\3.0\scripts\addons\flip_fluids_addon\export.py", line 48, in __get_simulation_data_dict
data['domain_data'] = __get_domain_data_dict(context, simobjects.domain)
File "C:\Users\ryanl\AppData\Roaming\Blender Foundation\Blender\3.0\scripts\addons\flip_fluids_addon\export.py", line 109, in __get_domain_data_dict
d['advanced']['num_threads_auto_detect'] = dprops.advanced.num_threads_auto_detect
KeyError: 'advanced'
If attempting to render an already baked cache (animation or frame), Blender will immediately crash with an EXCEPTION ACCESS VIOLATION error. This crash seems to occur during frame load before rendering begins.
Fixes for the above issues are now available in FLIP Fluids Addon Experimental 9.0.9.24. These fixes will also be available in the next stable release next week, FLIP Fluids v1.1.0.
At the moment there are no known compatibility issues with this version and the daily Blender 3.0 Alpha release.
Due to recent API changes in Blender 3.0, two minor issues had arisen:
These have been fixed and are now available in the latest experimental build as of version 9.1.1.
Recent changes to Blender 3.0 will cause scenes created in Blender 3.0 not to initialize fluid surface, whitewater objects, and particle objects correctly. This version may 'corrupt' the addon data and the .blend file may not function correctly in older versions of Blender. The .blend file may not be recoverable after saving in these versions of Blender.
Recent versions of Blender 3.0 (later than October 3rd) should NOT be used with the FLIP Fluids addon.
The above issues have been fixed in experimental version 9.1.2 (Oct 18 2021). It is strongly recommended to use this version of the FLIP Fluids addon with Blender 3.0 builds dated October 18 2021 or later.
FLIP Fluids Experimental Version 9.1.3 (03-NOV-2021) adds compatibility updates for recent versions of Blender 3.0 Beta.
From Release Notes:
The latest stable release, FLIP Fluids 1.2.0, adds official support for Blender 3.0.
Blender 3.0 releases on December 3rd, 2021 and at this point any changes before release should not break compatibility.
La version 1.2.0 de Flip Fluid ne fonctionne pas avec Blender 3.0 sous Mac
Thanks for the report! We recently became aware of this issue and are working on a fix. This fix should become available before the Blender 3.0 release (December, 3, 2021) or early next week at the latest. I will update this thread when a solution is available.
This issue may affect artists that are running macOS versions that are no longer supported by Apple and are not receiving service updates. This does not affect macOS 10.14 (Mojave), but affects versions 10.13 (High Sierra) and lower.
A current workaround is to update the macOS version, but this may not be a solution that is possible or desired by some artists.
Merci pour le rapport ! Nous avons récemment pris connaissance de ce problème et travaillons sur un correctif. Ce correctif devrait être disponible avant la sortie de Blender 3.0 (3 décembre 2021) ou au plus tard au début de la semaine prochaine. Je mettrai à jour ce fil dès qu'une solution sera disponible.
Ce problème peut affecter certains artistes qui exécutent des versions de macOS qui ne sont plus prises en charge par Apple et ne reçoivent pas de mises à jour de service. Cela n'affecte pas macOS 10.14 (Mojave), mais affecte les versions 10.13 (High Sierra) et inférieures.
Merci pour votre réponse. Je comprends mieux 😁 C'est pas grave. Je vais continuer avec la version 1.0.9b de Flipfluid sur la version 2.93. Celle-ci fonctionne très bien.
Le jeu. 2 déc. 2021 à 01:59, Ryan Guy @.***> a écrit :
Thanks for the report! We recently became aware of this issue and are working on a fix. This fix should become available before the Blender 3.0 release (December, 3, 2021) or early next week at the latest. I will update this thread when a solution is available.
This issue may affect artists that are running macOS versions that are no longer supported by Apple https://endoflife.date/macos and are not receiving service updates. This does not affect macOS 10.14 (Mojave), but affects versions 10.13 (High Sierra) and lower.
A current workaround is to update the macOS version, but this may not be a solution that is possible or desired by some artists.
Merci pour le rapport ! Nous avons récemment pris connaissance de ce problème et travaillons sur un correctif. Ce correctif devrait être disponible avant la sortie de Blender 3.0 (3 décembre 2021) ou au plus tard au début de la semaine prochaine. Je mettrai à jour ce fil dès qu'une solution sera disponible.
Ce problème peut affecter certains artistes qui exécutent des versions de macOS qui ne sont plus prises en charge par Apple https://endoflife.date/macos et ne reçoivent pas de mises à jour de service. Cela n'affecte pas macOS 10.14 (Mojave), mais affecte les versions 10.13 (High Sierra) et inférieures.
— You are receiving this because you commented. Reply to this email directly, view it on GitHub https://github.com/rlguy/Blender-FLIP-Fluids/issues/535#issuecomment-984195759, or unsubscribe https://github.com/notifications/unsubscribe-auth/AOMBMSRX3VNPGUAF2BV6JQLUO3AHDANCNFSM44BSF46A . Triage notifications on the go with GitHub Mobile for iOS https://apps.apple.com/app/apple-store/id1477376905?ct=notification-email&mt=8&pt=524675 or Android https://play.google.com/store/apps/details?id=com.github.android&referrer=utm_campaign%3Dnotification-email%26utm_medium%3Demail%26utm_source%3Dgithub.
Hi, we have just added a fix for this in FLIP Fluids Version 1.2.1. This new version can be accessed in the Blender Market downloads with this installer: _FLIP_Fluids_addon_1.2.1stable(03_dec2021).zip.
If you test this version and are still experiencing issues, please let us know, as this could indicate a different issue.
Bonjour, nous venons d'ajouter un correctif pour cela dans FLIP Fluids Version 1.2.1. Cette nouvelle version est accessible dans les téléchargements de Blender Market avec cet installateur : _FLIP_Fluids_addon_1.2.1stable(03_dec2021).zip.
Si vous testez cette version et que vous rencontrez toujours des problèmes, veuillez nous en informer, car cela pourrait indiquer un problème différent.
Oooooh ! Vous êtes le meilleur ! Ça fonctionne parfaitement ! Merci, merci, merci beaucoup ! C’est un vrai bonheur :D
Le 3 déc. 2021 à 01:47, Ryan Guy @.***> a écrit :
Hi, we have just added a fix for this in FLIP Fluids Version 1.2.1. This new version can be accessed in the Blender Market downloads with this installer: FLIP_Fluids_addon_1.2.1_stable(03_dec2021).zip.
If you test this version and are still experiencing issues, please let us know, as this could indicate a different issue.
Bonjour, nous venons d'ajouter un correctif pour cela dans FLIP Fluids Version 1.2.1. Cette nouvelle version est accessible dans les téléchargements de Blender Market avec cet installateur : FLIP_Fluids_addon_1.2.1_stable(03_dec2021).zip.
Si vous testez cette version et que vous rencontrez toujours des problèmes, veuillez nous en informer, car cela pourrait indiquer un problème différent.
— You are receiving this because you commented. Reply to this email directly, view it on GitHub https://github.com/rlguy/Blender-FLIP-Fluids/issues/535#issuecomment-985119653, or unsubscribe https://github.com/notifications/unsubscribe-auth/AOMBMSUINZXCUDR4TA6SUV3UPAHQRANCNFSM44BSF46A. Triage notifications on the go with GitHub Mobile for iOS https://apps.apple.com/app/apple-store/id1477376905?ct=notification-email&mt=8&pt=524675 or Android https://play.google.com/store/apps/details?id=com.github.android&referrer=utm_campaign%3Dnotification-email%26utm_medium%3Demail%26utm_source%3Dgithub.
Blender 3.0 is in early development and is set to release on August 25, 2021. At the time of this writing, we have not extensively tested Blender 3.0 and would consider this version not yet officially supported with the FLIP Fluids addon.
Official support will be added at a later date. Typically, the compatibility changes between Blender versions after Blender 2.80 are very small - if there even are any changes needed.
At the moment, there are no known issues when using Blender 3.0 with the FLIP Fluids addon version 1.0.9b or the latest experimental version. The Blender 3.0 Cycles-X branch also seems to work after some brief testing.
This issue thread will be used to track issues related to the FLIP Fluids addon and Blender Version 3.0.