Open velkyel opened 10 years ago
Hi velkyel,
The irradiance environment formulation presumes a high dynamic range input, which the example cube map is not. There's a good likelihood that the output that you see is correct, and the LDR input is just too dim to produce anything useful. You could try stretching the exposure with Imagemagick, but since the sky and the trees will have roughly the same brightness, you might not get the expected sky-like illumination.
hello,
i'm trying to use envtoirr.c but when i convert (imagemagic tool) your cube.tif like this:
$> convert etc/cube.tif -depth 32 -define quantum:format=floating-point cube-float.tif
cube-float.tif looks ok in osx Preview.
$> ./envtoirr -n 128 -f cube-float.tif cube-irr.tif Spherical harmonic coefficients: 0.09265 0.08183 0.05268 -0.02050 -0.02379 -0.01875 0.01137 0.01039 0.00868 -0.00058 0.00017 0.00088 -0.01319 -0.01128 -0.01012 0.00549 0.00483 0.00035 -0.00869 -0.00703 -0.00668 -0.01011 -0.00871 -0.01014 -0.00062 -0.00123 -0.00239
this values are so low and produce almost black irradiance map. I know it's probably problem in conversion, but tif format has so many options and i don't know what could be wrong. How should look like etc/cube.tif in 32bit float format? How do you convert to this format?