Open GoogleCodeExporter opened 9 years ago
There is also n64js, which is in a semi-usable state, but ROM loading would
have to be automated.
Original comment by kevo...@gmail.com
on 13 Sep 2012 at 8:24
They might be looking for a 100% js implementation that doesn't rely on
hardware acceleration. That might be a possible reason they went with
gameboy-online (It renders the image in js directly, only uses canvas functions
for scaling and blit).
Original comment by grantgal...@gmail.com
on 21 Sep 2012 at 2:55
They went with a dummy canvas object for gb-emu, so that might answer the
question on canvas support here.
Original comment by grantgal...@gmail.com
on 21 Sep 2012 at 2:56
At this rate, someone might propose including jslinux in here. :P
Original comment by grantgal...@gmail.com
on 21 Sep 2012 at 2:58
As correctly pointed out in #2, only headless tests make sense since it needs
to be able to run on the bare javascript engine.
Original comment by yangguo@chromium.org
on 11 Dec 2012 at 2:42
Original issue reported on code.google.com by
kevo...@gmail.com
on 13 Sep 2012 at 8:07