The existing entity protection feature is based on UUIDs, which can be tricky if you want to protect entities coming from a spawner, that are supposed to get a new UUID every time they spawn. For example, I often use item spawners as timers, to control other spawners, and all sorts of other things.
What would be handy is a "wiring" zone type that is exempt from butchering. It would also be nice if spawners in this zone could be activated by any player, since they are more likely to have a technical purpose and may need to be active all the time.
The existing entity protection feature is based on UUIDs, which can be tricky if you want to protect entities coming from a spawner, that are supposed to get a new UUID every time they spawn. For example, I often use item spawners as timers, to control other spawners, and all sorts of other things.
What would be handy is a "wiring" zone type that is exempt from butchering. It would also be nice if spawners in this zone could be activated by any player, since they are more likely to have a technical purpose and may need to be active all the time.