Closed GoogleCodeExporter closed 9 years ago
I apologize if the distinction is not clear. You should be using ByType for
this--not ByID. ByType specifies the *type* of monster or player, while ByID
specifies a singular actor's server *ID*. Some databases use the confusing term
"Mob ID#", but this actually refers to the actor type.
ByID is aimed mostly at PVP and WoE settings, because player IDs are unique. No
two characters will ever share the same ID. ByType is not unique, and all
alchemists will have a type of "18".
Here is an example of what TraceAI might show:
(40h) Actor class generated for Actor #123456789 [Loc:(166,138), Type:1025,
Name:Boa].
In this example, the Boa's ID is 123456789, but its type is 1025.
Your clarifications are correct. The only file you should modify in USER_AI is
Config.lua. Most settings will be in RAIL_State.homu.lua in your RO folder.
If you have other problems, please don't hesitate to open another issue report.
Thanks!
Original comment by faithful...@gmail.com
on 6 Sep 2010 at 5:27
I get it now.. Thanks so much.
Original comment by jerome.j...@gmail.com
on 6 Sep 2010 at 5:56
Don't actually know if the ID system in Aegis is the same as in Athena, but if
players' ID is in 2XXXXXX format, then it is the ID of his account, not the
character itself. All characters of this account will have the same ID.
Original comment by mihhail....@gmail.com
on 7 Sep 2010 at 1:59
Original issue reported on code.google.com by
jerome.j...@gmail.com
on 6 Sep 2010 at 2:39Attachments: