Open TcePrepK opened 6 days ago
As you can see from the next code, doing something like this confuses the plugin. mat2 * vec2 is supposed to result in vec2 which should be calling floatFunc but plugin can not find any "proper" function for the call.
mat2 * vec2
vec2
floatFunc
float floatFunc(vec2 p) { return 0.0; } void mainFunc(vec2 pos) { mat2 rotation = mat2(1.0, 0.0, 0.0, 1.0); float data = floatFunc(rotation * pos); }
As you can see from the next code, doing something like this confuses the plugin.
mat2 * vec2
is supposed to result invec2
which should be callingfloatFunc
but plugin can not find any "proper" function for the call.