rmsantos / nulldc

Automatically exported from code.google.com/p/nulldc
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nVIDIA 3D-Vision Support #212

Open GoogleCodeExporter opened 9 years ago

GoogleCodeExporter commented 9 years ago
IT WILL BE COOL TO REAMPLEMANT THE SUPPORT OF THE NVIDIA 3D VISION GLASSES LIKE 
IN THE 1.0.6 BETA AND BY THE WAY GETTING BLEEMCAST TO RUN WILL ALOOW PSX GAMES 
TO RUN IN 3D AND WOULD BE JUSTE AMAZING SINCE THERES NO PSX EMU CAPABLE OF THAT

Original issue reported on code.google.com by heihach...@hotmail.fr on 4 Sep 2010 at 6:43

GoogleCodeExporter commented 9 years ago
And i want a huge cheeseburger a jtag'd xbox360 and a ps3. Man tha'd be awesom 
-- all these platforms to code nullDC on ! err i mean

I don't have access to nvidia hardware right now so i can't fix it. Later on i 
will (i know what the problem is...)

THANKS FOR REPORTING THIS, BUT I MUST ASK NAO, IS THERE A REASON FOR ALL THE 
CAPS ? MABY YOU NEED TO GET YOUR KEYBOARD LOOKED OR SMTH.

Original comment by drkIIRaziel on 4 Sep 2010 at 3:19

GoogleCodeExporter commented 9 years ago
drk, if you add support for this shitty gimmick ima shank you :P

Original comment by danialho...@gmail.com on 4 Sep 2010 at 7:19

GoogleCodeExporter commented 9 years ago
huh ? why not ? its not much work anyway ...

Original comment by drkIIRaziel on 4 Sep 2010 at 7:41

GoogleCodeExporter commented 9 years ago
because we add stuff people need, not what they want xD

Original comment by danialho...@gmail.com on 4 Sep 2010 at 8:16

GoogleCodeExporter commented 9 years ago

Original comment by KrossX3 on 18 Dec 2010 at 7:27

GoogleCodeExporter commented 9 years ago
So, I figured I'd have a go at adding exclusive full screen mode, so that the 
3D Vision drivers could at least detect NullDC. But for some reason, DirectX 
won't create the DX device when I tell it not to run in windowed mode.

I'm not sure if development is still active on the project, but I thought I'd 
ask if anyone could see any blaring errors.

Original comment by mattcallaghan on 26 Mar 2011 at 10:52

Attachments:

GoogleCodeExporter commented 9 years ago
This patch seems like an improvement.  I, too, have been awaiting an actual 
fullscreen mode instead of a maximized mode.  I'd like to see this implemented 
into the next revision.

Original comment by hookonso...@gmail.com on 27 Mar 2011 at 12:22

GoogleCodeExporter commented 9 years ago
Maybe you can hack it HookOnSonic, more known as "Hacker Noob Dumbfuck"!! If 
you managed to hack your TOP school's security then this is nothing for you 
dumbfuck!!!!

Original comment by telmo.qu...@gmail.com on 27 Mar 2011 at 12:47

GoogleCodeExporter commented 9 years ago
HA HA HA

Original comment by hookonso...@gmail.com on 27 Mar 2011 at 3:00

GoogleCodeExporter commented 9 years ago
Asperger Hacking Dumbfuck Answer??

Original comment by telmo.qu...@gmail.com on 28 Mar 2011 at 4:14

GoogleCodeExporter commented 9 years ago
I've managed to get 3D in latest version. I've used this kind of vertex 
transformation:

float CompressZ(float w)
{
    float e,m;
    m=frexp(w,e);
    e=clamp(e-5,-127,0);
    return ldexp(m,e);
}

...

vo.pos.z=CompressZ(vin.pos.z);
vo.pos.w=1.0/(0.001+vin.pos.z);
vo.pos.xy*=vo.pos.w;
return vo; 

After renaming nulldc to "googleearth.exe", 3d started in windowed mode. And 
after modifying registry and hitting some keys (acutally, I didn't remember 
what) like CTRL+F8 or ALT+F2 (some hidden 3D Vision keys) I've unlocked 
convergence settings.

So 3D is wroking, but the depth of UI and game is very different. So there is 
need to modify "w" and "z" calculations.

Original comment by dreamn...@gmail.com on 10 Apr 2012 at 6:36

GoogleCodeExporter commented 9 years ago
how did you enable convergence in google earth? can put the steps to modify 
that in the regestery? thanx

Original comment by heihach...@hotmail.fr on 5 May 2012 at 3:53

GoogleCodeExporter commented 9 years ago
Has this been implemented?

Original comment by Sean.Max...@gmail.com on 18 May 2015 at 3:38