Open rmtew opened 3 months ago
When would you consider it stable?
For me the most glaring issue is the bad serialization code. Followed by a lot of very suspicious memory access. But these don't really prevent anyone from playing the game.
We expect crashes because we know they are there, just hopefully less with each past release.
I think there's probably a minimal checklist that establishes a low barrier:
It should even be possible to parse the logs and collate what actions and abilities have been tried with simple parsing. Or more likely scan them and search for keywords going the easy route.
We could always just release a 0.6.9Y20 and call it a pre-release, crashes be damned. Then announce it.
We should do a 0.6.9Y20 release hosted on Github. I suspect we should limit the sole requirement to be that x64 is stable enough that we feel good about releasing it. The only real bug we have encountered so far that would have been game-breaking due to compiler changes (not bad Incursion code) was #16. Ideally we can find some players with more skill than me to give it a solid play.
I've mailed Julian's old google groups mailing list.
Core requirements:
Unresolved: