Closed AlexDM0 closed 6 years ago
mmh yeah you should be able to do this actually, for instance, gl-react uses these libraries that implement various texture loaders https://github.com/gre/webgltexture-loader/tree/master/packages
and for instance https://github.com/gre/webgltexture-loader/blob/master/packages/webgltexture-loader-react-native-imagesource/src/ImageSourceTextureLoader.js
Thanks! I'll give it a go. You can close this issue if you want.
Hi, I can't seem to find how I use the webgltexture-loader without a gl context. I have a view which has the webGL context but before this view is loaded, I want to preload the textures. This means the onContextCreate method has not been called yet.
Is there an example on this?
This is exactly what i'm trying as well.
can this be reopened because we cant use textureloaders without a RNGL
and we cant directly make THREE.Textures without the DOM. (Tried to fill it with a native react Image but it's still different from a HTML image and thus shows black textures).
Hi,
I'd like to have more control on when exactly images are preloaded for textures. I use webGL to make a picture black&white is the user is not present. This image is on the background of a view. When the view animates in, it takes a second for the texture to load. How can I preload this?
I tried to implement a preloader but I can't seem to do this without a contextId. Can I make a standalone preloader that manages which textures are kept in memory and clean them accordingly? Any fragment shader requiring them is then just synchronous.
Cheers