So, as many of you are probably aware, apple has deprecated OpenGL in ios 12 and will be removing support entirely. Considering that this library relies on OpenGL to function, what are we going to do moving forward?
It doesn't seem like this conversation is being had with enough urgency and I can't seem to find any work being done to create Metal based solutions, which will become necessary by the end of the year.
So, as many of you are probably aware, apple has deprecated OpenGL in ios 12 and will be removing support entirely. Considering that this library relies on OpenGL to function, what are we going to do moving forward?
It doesn't seem like this conversation is being had with enough urgency and I can't seem to find any work being done to create Metal based solutions, which will become necessary by the end of the year.