Open mxa opened 3 years ago
only the main icon exists in scaleable format (qjackctl.svg)... all others are 16x16, sorry.
contributions are welcome :)
In 2 months I will have time for this. Glad to be able to help!
Working on this. Meanwhile I discovered that
I've made an attempt. look at attached file and the different layers. If there is interest, I could finish this work.
But I think a completely new flat design would probably be better than just recreating the lowres icons as vector graphics. Anyhow, I'm using qpwgraph now :)
I had a go at a logo too. This one is essentially a vector copy of the original bitmap version
The issue also affects the other icons showing up in the task switcher. The preferences, Messages, Graph windows have their own icons, all showing up in low-res pixel style. I think a mere vecorization of the 3d-style might not be enough and they could be redesigned in a flat design variant. Oh, and regarding the Jack icon, I was thinking we could improve the sound quality by using a gold-plated connector! :smile: (April 1st update for QjackCtl, maybe?)
Oh, and regarding the Jack icon, I was thinking we could improve the sound quality by using a gold-plated connector!
haha yes I thought that too! :smile:
Personally I think both icons we've designed could work small. I've removed some of the detail on my one and it still reads well.
I could probably simplify the gradient a bit too.
I just noticed that in qjackctl/src/images
is the source blender file (qjackctl.blend
) that generated the original logo.
So a high resolution version of the logo is already possible but svg is definitely better long term
as said 1year ago: the main official logo icon already has its .svg version--there's no need for you to make up a new one.
what is actually needed, and really appreciated, is about your contribution to all the others that make part of the main window panel buttons, namely (under src/images
):
about1.png backward1.png connections1.png forward1.png graph1.png messagesstatus1.png patchbay1.png pause1.png play1.png quit1.png rewind1.png session1.png setup1.png stop1.png
you rather focus on the these first (as corresponding .svg versions); only after they shall replace their .png counterparts, in code and runtime rendering (via qtsvg module alright).
thanks anyway
as said 1year ago: the main official logo icon already has its .svg version--there's no need for you to make up a new one.
Except, it is a (highish res) pixel graphic embedded in an SVG. Only the shadow is a proper vector graphic.
Except, it is a (highish res) pixel graphic embedded in an SVG. Only the shadow is a proper vector graphic.
I don't really see a problem there though;)
Except, it is a (highish res) pixel graphic embedded in an SVG. Only the shadow is a proper vector graphic.
I don't really see a problem there though;)
I think the problem was shown in @mxa's first post. When compared to other icons the qtjackctl icon just doesn't look good when scaled.
I think the problem was shown in @mxa's first post. When compared to other icons the qtjackctl icon just doesn't look good when scaled.
because that is still the old raster icon (.png; 32x32px) being scaled--it's not the .svg which is NOT in the code yet; the same with all other sub-windows icons (messagesstatus1; session1; connections1; graph1; patchbay1; etc.)
oh, and yet another thing: the graph1.svg has been already crafted before: maybe you can take it as template? ;)
When using the app switcher, the icons appear in full size. Those for the QjackCtl windows are very low-res:
Do you have the icons as vector graphics and can render higher resolutions from it? Do you accept contributions for that?