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- Saturation is a setting from the gdi++ Helium version, which is a
closed-source.
There is no way to mimic its effect. Besides, the new gamma settings might also
produce lighter or softer glyphs, depending on your graphic card and monitor.
Give it
a try.
- Even in Windows XP, there is system-wide font linking functionality. If such
mechanism has been implemented by Microsoft, why bother implement again? gdipp
support the system fontlink list. Please use the system fontlink.
The reason we do not support Windows XP are not only because the GDI behaviors
are
different, but also we may try to integrate the latest technologies into gdipp,
such
as DirectWrite, which is only available in Windows 7 and Windows Vista SP2, to
archive better compatibility, performance and effect. Frankly, gdipp does not
even
work in the developer's virtual machine Windows XP. It may not be simple task to
satisfy backward compatibility.
Original comment by crendk...@gmail.com
on 16 Mar 2010 at 2:52
Thank you for your detailed response.
I was aware of the new gamma settings, however given that my gdi++ settings
also do
not adjust the gamma, I thought it might not be possible if saturation could be
implemented.
Good luck with your XP virtual machine!
Original comment by jmbat...@gmail.com
on 16 Mar 2010 at 3:01
Original comment by crendk...@gmail.com
on 17 Mar 2010 at 8:16
Hello,
I am happy to report that upgrading to v0.6.1 appears to have resolved some of
issues
that I was experiencing (under Windows XP), with desktop, folder tree, and
Japanese
text icons now rendering correctly. Great job!
There are some minor hinting (?) issues affecting the spacing between some
characters, and for some reason the bold titlebar font is rendered as a normal
face,
however for the time being I shall be continuing to use gdipp on my system.
Ah, also please consider adding a changelog and settings explanation page to
the
project website.
Many thanks for your support!
Cheers,
James
x
Original comment by jmbat...@gmail.com
on 22 Mar 2010 at 12:51
Attachments:
There are two inter-glyph distance in the rendering function: one from GDI, one
from
FreeType. I can only choose to follow one of them at a time. The policy is, if
the
GDI distance is provided, use the GDI distance for better compatibility,
otherwise
use FreeType distance. Since the GDI distance is pre-calculated base on the
glyph
width from GDI functions, it might not perfectly fit the glyph generated from
FreeType. Therefore there are inevitably 1 or 2 pixels offset in somewhere. It
can be
considered as the price of better text effect. There is no free lunch, right?
Original comment by crendk...@gmail.com
on 22 Mar 2010 at 1:21
Ah, I see.
For reference I have attached a screenshot of the same page rendered with gdi++
Do you know how it manages to achieve a more 'balanced' appearance?
James
x
Original comment by jmbat...@gmail.com
on 22 Mar 2010 at 1:43
Attachments:
With gdipp 0.7, I can render my Windows XP virtual machine perfectly. Amazing!
For the inter-glyph distance, what font loader do you use for both gdipp and
gdi++?
Original comment by crendk...@gmail.com
on 22 Mar 2010 at 10:08
Thank you for pursuing Windows XP compatibility.
Regarding the font loader, gdipp is using Freetype, and I believe gdi++ is also.
I am using largely the default settings with gdipp, with just the shadow
disabled and
lcd_filter set to 2.
I shall attach my gdi++ folder/settings for your reference.
Cheers,
James
x
Original comment by jmbat...@gmail.com
on 23 Mar 2010 at 1:39
Attachments:
gdipp by default use FreeType loader. Therefore the distance might be somehow
incompatible. I am reminded again that you are using the gdi++ He version,
which is
closed-source. I do not know how they implement this part.
Original comment by crendk...@gmail.com
on 23 Mar 2010 at 2:29
support adding fontlink
Original comment by turboc...@gmail.com
on 16 Mar 2011 at 9:39
Original issue reported on code.google.com by
jmbat...@gmail.com
on 16 Mar 2010 at 12:56Attachments: