Open vincent23 opened 9 years ago
We get a lot of GL_INVALID_OPERATION " is invalid" errors uniforms because we just set all uniforms on every draw call.
Could be fixed by using program introspection.
Performance should be evaluated and probably the error can be ignored in release mode.
We get a lot of GL_INVALID_OPERATION " is invalid" errors uniforms because we just set all uniforms on every draw call.