Open vincent23 opened 9 years ago
We need postprocessing shaders which work across frames. This is necessary for temporal supersampling/AA, but could also be used for some interesting effects.
Could be specified in the mappings file like this:
previous_frame.depth reproject.depth reproject.out_depth next_frame.depth
Let's just postpone this…
We need postprocessing shaders which work across frames. This is necessary for temporal supersampling/AA, but could also be used for some interesting effects.
Could be specified in the mappings file like this: